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It was an abysmal experience to say at least. Juggling through plugins and android sdks and ndks. Only to have startup projects keep failing to build, or build but when loaded on to the VR headset (meta quest 2) it just fails to run.
When I had something running last night, this morning another build with a minor change in the game logic and try to load again, the app just doesn't respond and freezes
So I just put my own game assets and logic inside another working project from unreal to test it…
Hours wasted just to get things running
I wonder is unity better for VR?
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