I am an aspiring game dev still in the learning phase. When I started to read
Michael Abrash’s Black Book on Graphics Programming a good portion of it is in assembly. He recommends doing assembly for game optimization (even today you can spare disk space but now clock cycles), I found I couldn’t understand assembly
Modern pc machines either Intel or AMD uses x86-64 instruction set. What’s your opinion on learning assembly? I recently purchased a bunch of x86-64 assembly language books